Does My Employer Own My Side Projects? IP Clauses and Shop Rights

Your employer may own your side project, and whether they do turns on three things: what your employment agreement says, whether you used any company resources, and how closely the project relates to your employer’s business. The question “does my employer own my side projects” almost never has a clean yes-or-no answer without looking at those three factors together. Federal copyright law, common law doctrines, and a patchwork of state statutes shape the outcome, and most employees are surprised by how far a standard IP assignment clause actually reaches.

Start With Your Employment Agreement

The single most important document is whatever you signed when you were hired. Most employment agreements include an intellectual property assignment clause, sometimes called a proprietary rights or inventions agreement. It typically says you agree to hand over ownership of any inventions, discoveries, or creative works you develop during your employment, and the language is almost always drafted as broadly as the company’s lawyers could make it.

Some clauses are limited to work you do on the job. Others sweep in anything you create during your entire period of employment, regardless of when or where you built it. The difference is enormous. If your agreement says the company owns anything you create “during the term of employment” without further qualification, that language could cover a weekend project built on your personal laptop. If it says the company owns work you create “in the course and scope of your duties,” the reach is narrower.

Read your agreement carefully. If you no longer have a copy, ask HR for one. You cannot evaluate your risk without knowing the exact language you agreed to.

When Copyright Law Hands Your Work to Your Employer

Federal copyright law creates a default rule for anything you create as an employee. Under 17 U.S.C. § 101, a “work made for hire” includes any work prepared by an employee within the scope of their employment.1Office of the Law Revision Counsel. United States Code Title 17 Section 101 When something qualifies, the employer is legally treated as the author and owns the copyright from the moment the work is created, unless a signed written agreement says otherwise.2U.S. Copyright Office. United States Code Title 17 Chapter 2 – Copyright Ownership and Transfer

The critical phrase is “within the scope of employment.” Courts weigh several factors, including the skill required, where the work was done, whether the employer supplied the tools, and whether the project is part of the employer’s regular business.3U.S. Copyright Office. Circular 30 – Works Made for Hire A side project built at home, on your own time, using your own tools, in a field unrelated to your employer’s business has a strong argument for falling outside that scope. As any of those factors drift toward the employer’s orbit, your position weakens.

How Close Is Your Project to Your Employer’s Business?

Beyond the formal legal doctrines, courts look at how closely your side project relates to your employer’s actual business. This is where many employees misjudge their risk. The connection does not need to be a direct competitor product. If your project overlaps with your employer’s current operations, research priorities, or markets the company has plans to enter, that overlap strengthens the employer’s claim.

The analysis gets more complicated when your side project uses skills you developed on the job. Learning a new programming language at work and then using it for a personal project probably does not create a strong employer claim. Using a proprietary algorithm or methodology your team developed is a different story entirely, because that crosses into trade secret territory.

Company Resources: The Trap Most People Miss

Using any employer resource to build your side project creates a potential ownership claim, even if your employment agreement is silent on the topic. “Company resources” covers more ground than people expect. The obvious examples are a work laptop, office space, or company servers. The concept also includes less tangible assets: proprietary software, licensed databases, internal code libraries, and confidential business information.

The practical threshold is lower than most people assume. Writing a few lines of code on your work laptop, testing your app on the company’s cloud infrastructure, or using a company-paid software license for your personal project can each create a thread connecting your employer to your work. Courts and employers treat the use of those assets as a form of investment in whatever you produced with them.

Remote Work Blurs the Line

Remote work has muddied the boundary between personal and professional resources. When you work from a home office, the physical separation between “company workspace” and “personal workspace” may not exist. If your employer provides a stipend for internet or home office equipment, the question of whether you used “company resources” gets harder to answer cleanly.

The safest approach is strict separation. Use a completely different machine for personal projects. Do not access personal project files through a company VPN or work email. If your employer provides cloud storage, keep your side project files off it entirely. Those bright lines matter because if ownership is ever disputed, you need to be able to show that company resources never touched your project.

The Middle Ground: Shop Rights

When an employee uses company resources to create an invention but no written agreement assigns ownership, a middle-ground rule can apply. The shop right doctrine, developed through decades of case law, gives the employer a license to use the invention in its business. You keep ownership, and the employer gets a permanent, royalty-free right to use it.

A shop right is non-exclusive, so you can still license or sell your invention to others. It is also non-transferable: your employer cannot sell the license to a third party unless the entire business is sold. The doctrine typically arises when the equities cut both ways — you created the invention, but you used the company’s time, tools, or facilities to do it. If you built everything on your own time with your own equipment, the doctrine generally does not apply.

State Laws That Limit Employer Claims

Roughly a dozen states have enacted statutes restricting how far an IP assignment clause can reach. They share a common structure: they make it unenforceable for an employer to claim inventions an employee developed entirely on their own time, without using any company equipment, supplies, facilities, or trade secret information. Any clause that tries to grab inventions falling outside those boundaries is void in those states.

The protection has real limits. Even in states with these statutes, the employer can still claim an invention if it relates to the company’s current business or research, or if it grew out of work the employee performed for the employer. The statutes protect employees who build something genuinely independent — different field, different tools, different time. They do not protect the employee who builds a competing product at home and claims personal ownership just because they used their own laptop.

If you work in a state without one of these statutes, your employment agreement controls almost entirely, and broadly written IP assignment clauses face fewer legal limits. Checking whether your state has an invention protection statute is one of the first things worth doing when you start thinking about a side project.

The Hired-to-Invent Doctrine

Even without a written IP assignment clause, an employer can sometimes claim ownership under the “hired-to-invent” doctrine. This common law principle applies when an employee was specifically brought on to solve a particular problem or create a specific product. In that situation, a court may find an implied obligation to assign any resulting patents or inventions to the employer, even if no contract says so explicitly.

The doctrine is rooted in state law, so its reach varies by jurisdiction. It matters most for engineers, scientists, and product developers whose entire job description revolves around creating new things. If your employer hired you to build a new analytics platform and you build one on the side, the hired-to-invent doctrine makes your ownership claim very difficult to sustain regardless of what your contract says.

A Note If You’re a Contractor, Not an Employee

The default flips for independent contractors. Under copyright law, a work created by a contractor is only a “work made for hire” if it falls within one of nine narrow statutory categories and both parties signed a written agreement explicitly calling it a work for hire.3U.S. Copyright Office. Circular 30 – Works Made for Hire If either condition is missing, the contractor owns the copyright by default. If you are an employee moonlighting as a contractor for someone else, your employment agreement’s IP clause may still reach that outside work if it overlaps with your employer’s business.

How to Protect a Side Project Before a Dispute

The time to protect a side project is before anyone claims it. Once your employer says they own it, you are negotiating from a much weaker position.

Negotiate the IP Assignment Clause

Before signing, read the invention assignment section carefully and push back on language that sweeps in everything you create during employment. Ask for a carve-out that explicitly excludes projects unrelated to the company’s business and developed on your own time with your own resources. Employers grant these more often than people expect, especially when the request is specific and reasonable. If the company refuses, at least you know the risk you are accepting.

List Your Prior Inventions

Most IP assignment agreements include an exhibit or schedule where you can list inventions and projects that predate your employment. This “prior inventions” list establishes that those projects belong to you, not the company. If you have any side projects already in progress when you start a new job, list every one of them. Be specific about the project name, description, and start date. Many agreements include language stating that a blank exhibit means you represent you have no prior inventions, which means you have effectively surrendered any argument that a pre-existing project was yours.

Keep Resources Completely Separate

Use your own laptop, your own software licenses, your own cloud accounts, and your own internet connection for personal projects. Never test personal code on company servers. Never email project files to your work address. Never use a company-paid subscription for research. Work on your side project outside of business hours and away from the office. These rules sound tedious, and they are, but they eliminate the strongest argument an employer can make.

Create a Paper Trail

If you discuss your side project with a manager and they express no concern, follow up with an email confirming that conversation. Something simple: you described the project, it is unrelated to the company’s business, you are working on it with your own resources on your own time, and your manager confirmed there is no conflict. That email is not a binding legal agreement, but it is evidence of the company’s awareness and apparent approval, which matters significantly if a dispute arises later.

What Happens If You Get It Wrong

The consequences of ignoring IP ownership issues range from inconvenient to career-ending. If your employer discovers a side project they believe falls under your IP assignment clause, they can demand you hand it over. If you refuse, they can sue for breach of contract. Depending on the agreement, you might owe damages, be forced to assign all IP rights through a court order, and lose any revenue the project generated.

Beyond the legal fight, there are professional consequences. Most employers treat an IP dispute as a serious breach of trust, and termination often follows. If the project involves trade secrets or confidential information, criminal liability is possible under federal and state trade secret laws. Even if you ultimately prevail, the legal fees and time spent defending your ownership can consume the value of the project itself.

The worst outcome is building something successful and then losing it. Employees who grow a side project into a viable business only to have a former employer claim ownership face not just personal loss but potential liability to investors, customers, or partners who relied on their representations of ownership. Getting the ownership question right early is far cheaper than litigating it later.